LicensingProducts and Licensing
Microsoft Visual Studio 2005 , 2008, 2010 or 2010 Express is required for compiling.
Do you have more questions about Abyssal Engine and tools licensing? If you have a specific question please contact us
Develop new scripts and write custom code for gameplay with precompiled libraries for Microsoft Visual Studio 2005 , 2008, 2010 or 2010 Express.
Abyssal Binary Engine & Tools (World Editor, Animation Editor, Geometry Editor)
Animated characters set (engine specific) see sample | see sample | see sample
Reference Demo for sample code
The Abyssal Binary Engine and Tools Non-Commercial software is for your personal evaluation and non-commercial use.
You may not modify, distribute, copy, transmit, display, perform, publish, reproduce, license,
create derivative works from, transfer, or sell any information, software, media, products or services obtained from or produced with the
Abyssal Binary Engine & Tools Non-Commercial software. If you wish to produce commercial products with the Abyssal Binary Engine & Tools you must
purchase a license. Please contact sales@abyssalengine.com to do so.
Full source code to engine and tools.
Tools Source Code (World Editor, Animation Editor, Geometry Editor)
Animated characters set (engine specific) see sample | see sample | see sample
Reference Demo for sample code
Engine Source Code
The Source Engine & Tools License includes engine source code and tools source code , and 18
complimentary, engine specific, fully animated character models for use in development or prototyping.
contact sales@abyssalengine.com to purchase.
Save thousands of hours of development time.
World Level
Media Pack
Robust Server solution
Game Logic samples
Full Source Code
This package includes a massive professionally produced 15 Sq KM World Level and Art package containing hundreds of individual objects and items including sound FX
and music tracks, weapon packs, icons and building models editable in 3D Studio Max format.
The World Level contains 4 unique realms or zones ready to be populated, modified or extended using the Abyssal Tools Technology.
A complete, proprietary server management solution for the hosting of commercial grade massively multiplayer games.